Tearaway Concept Art: Spiky Angled Scene
20/11/2014
More colourful titbits from our excursion around the Tearaway network drives. This one is rather abstract, but pretty all the same.
Because our prototype engine was very block-based, it meant that the environments and gameplay were starting to be very boxy, and making boxes out of paper is very time-consuming and not very interesting. So we started to quickly experiment with what would happen if the world was more scrunched up, like someone had screwed it up, thrown it away, and then changed their mind and rescued it out of the bin.
– Rex Crowle